Aug 24

The latest dispute originates in comments made by to CNET News by Massachusetts Bay Transportation Authority spokesman Joe Pesaturo in in a report published Monday. In his e-mail to us, he said the students “agreed to provide the MBTA with a copy of the presentation” scheduled for the Defcon hacker conference on Sunday but never did.

Oops. This is what lawyers call an “admission against interest.”

One reason is that the judge in this lawsuit has until August 19 to renew the restraining order (by turning it into a preliminary injunction) or let it expire. Whoever can reasonably claim to have acted in good faith will have a better chance of prevailing.

Opposing parties in lawsuits often tell different stories. Human memories are imperfect. People may honestly remember the same sequence of events differently. So why is this particular dispute important?

A response posted Tuesday by the Electronic Frontier Foundation, which is representing the students, said MBTA “misrepresents” the situation:

Three MIT students are disputing the Massachusetts transit agency’s version of the events that led to the state filing a lawsuit last week–and obtaining a restraining order against their talk on subway card security scheduled for Sunday.

After the Monday meeting, the students understood that the MBTA’s concerns were resolved, and that the students were to provide a confidential vulnerability assessment by the end of the week. Contrary to the MBTA statement, the students did not believe that the MBTA wanted to see a copy of the presentation slides, and they did not agree to provide them to the MBTA.

Another bit of unresolved intrigue is that the MBTA told us on Monday that it wanted to meet with the students again. EFF has steadfastly refused to say whether it would consider such a meeting–making it, uncharacteristically, even less forthcoming than a bunch of government bureaucrats.

It’s unclear who’s telling the truth; if the lawsuit continues, e-mails and spoken testimony will probably answer these questions. But it does seem likely that the MBTA requested a copy of the Defcon presentation–they knew it was scheduled; why would they not want to see it?–and never received it. The defendants would have had a very good reason for this; the slides are prepared with a hacker audience in mind and include warnings like “AND THIS IS VERY ILLEGAL!”

(It is undisputed that the students–Zack Anderson, R.J. Ryan, and Alessandro Chiesa–wrote a separate analysis (PDF) for the MBTA marked “confidential” and presented it to the agency.)

[Update: See our related story on a court hearing scheduled for Thursday in this case, and what both sides plan to ask the judge.]

Aug 24

Canonical, the company behind Ubuntu, has historically been very, very deferential to what we call our upstream communities - GNOME, KDE, and so on - in the definition of the desktop experience. Our view, very strongly, is that they hold the real expertise in defining that. And that, as a distribution, our primary job is to be a very efficient conductor of their good work into the hands of users….

To beat the Mac for usability, the emphasis can’t be on developers. It has to be on users. Too often open-source developers forget the user. I’m glad that Mark has not.

Because we’ve increasingly been engaged in the definition of the desktop experience for some of these consumer electronics products, however, we’re now in a position to actually start engaging with those upstreams and investing in that desktop experience….

Mark Shuttleworth addresses a range of interesting things in a recent interview, but there are two, in particular, that strike me. First, Mark acknowledges the obvious: The
Mac is a superior usability experience. Second, however, while placating his upstream developer communities, he also notes that improving on their work is going to be critical to beating the Mac:

commentary

Mark is a wonderful diplomat, but I’m glad to see that he also recognizes the deficiencies of his upstream communities, even if he would never articulate it like that. Put baldly: The upstream developer communities that he references are developer communities, often without the expertise or interest in developing an average user-focused experience.

And so we started to build out a team that will focus on the specific user experiences…, and our goal, very simply, is to make sure the Free software ecosystem can deliver a Mac OS-like experience, or an experience that will compete with the Mac OS. We see Apple as the gold standard of the user experience. We believe that, while it can be a challenge, the innovation inherent in the Free software process can deliver an experience that is comparable and in many ways superior.

Aug 24

$34,000.

Sigma's 200-500mm f/2.8 (or 400-1,000mm f/5.6) behemoth.

Sigma, one of the better-known manufacturers of third-party lenses for SLR (single-lens reflex) cameras, said the lens will be available for Canon, Nikon, and its own SLRs.

And don’t get too attached to its green color. Sigma cautioned that the camera’s appearance is “subject to change without notice.”

The lens, called the APO 200-500mm F2.8/400-1,000mm F5.6 EX DG, has a 200-500mm zoom range and an f/2.8 aperture that’s very wide for this class of lens. It also comes with an extender that pushes the range to 400-1,000mm but reduces the aperture to f/5.6, Sigma said. To reduce chromatic aberration, it uses three special low-dispersion glass elements and three extraordinary low-dispersion glass elements.

(Credit:
Sigma)

Brace yourself.

Update 1:20 p.m. PST: A Sigma representative, Desiree Gaige, told me how much this lens will cost, though there’s still no pricing information.

LAS VEGAS–Riddle me this: What’s green, is 28.6 inches long, weighs 34.6 pounds, and wears a custom-fitted hood?

The answer: a mammoth supertelephoto zoom that Sigma announced this week at the Photo Marketing Association trade show here. The product is geared for photographing wildlife, sports, and astronomical objects.

The lens has a dedicated lithium-ion battery to power the autofocus, zoom, and an LCD display that shows the zoom setting. And a slot near the camera end can be used to insert filters.

Aug 24

Nokia, which is already the global leader in cell phone sales, has been trying to develop a service business. Through its Ovi platform it’s developed Nokia-branded services offering music, gaming, and social networking for its cell phones and smartphones.

Navigation and location-based services are an important part of this strategy as it tries to make itself into a service and content company. In February, Nokia launched the new 6210 Navigator phone, which has an internal compass, as one of the premier phones using the Maps 2.0 service. And its $8.1 billion acquisition of Navteq, announced last October, was also a big step forward. The company also recently acquired Plazes, which allows cell phone users to use different navigation tools, such as GPS, to geotag or link to various points of interest within a social-networking context.

(Credit:
Nokia)

(Credit:
Lonely Planet)

Nokia first announced city guides for Nokia Maps users in February when it upgraded the maps service and launched new phones that take advantage of the service. When the service first launched it included city guides from other travel publishers, such as Berlitz. But now Nokia is expanding the guides and has included Lonely Planet, whose travel guides were initially geared toward low-budget travelers and backpackers.

The Lonely Planet guides can be downloaded over the air to some Nokia phones or onto a PC.

Tired of lugging a big travel book on vacation? Some Nokia phone users won’t have to. They’ll be able to download Lonely Planet travel guides directly onto their mobile handsets.

The city guide downloads are available in the Extras menu on select Nokia phones. The maps used in the Nokia Maps 2.0 service are provided by Navteq, which Nokia bought earlier this year, and TeleAtlas.

Each download, which costs 7.99 euros, or about $11.75, provides maps with directions and some background on important sites.

On Tuesday Nokia announced a deal with the travel book publisher Lonely Planet to sell maps and city guides to Nokia Maps 2.0 users. The service will initially allow users to download information for more than 100 cities, with more destinations to be added.

Aug 24

Server space to handle higher traffic isn’t Yelp’s only reason for needing new funding: the company is opening an office in downtown New York, the company’s first outside San Francisco. The new digs, in the West Village neighborhood, will open on March 3. And Manhattan real estate ain’t cheap, especially in that part of town.

Yelp, the business reviews site that has gained a loyal following of opinionated young urbanites, as well as a couple of haters, announced on Wednesday that it has raked in a fresh $15 million in venture dough. The funding round, which closed Tuesday, comes from new investor DAG Ventures, as well as a number of existing investors.

Representatives of Yelp, which earns money through advertising revenue and sponsored listings, and has some much larger competitors, such as InterActiveCorp’s Citysearch, say the current tally of reviews posted on the site is 2.3 million. Traffic is steadily climbing.

Google Analytics places Yelp’s October 2007 traffic at 5 million unique visitors, then 6 million in December and 7 million in January 2008. Traffic for February, according to the same metrics, is set to pass 8 million.

Aug 24

“If you’re going for perfection, you fail,” said Brannon. “We were going for humanity, and that comes through in the final product and gives it an organic feel.”

It’s an odd concept, and one that took me a little while to understand, but it actually makes a lot of sense, and is a pretty elegant solution to the problem of how to build in the little imperfections in a documentary that the filmmakers wanted to see in their fully digital movie.

Walking into Imageworks’ offices in Culver City, just a couple blocks down the street from Sony Pictures Studios’ gargantuan facilities, one of the first things that struck me was how dark and quiet it was. All the better to keep glare off of animators’ computer screens and to get work done, I was told.

(Credit:
Sony Imageworks)

But they surely tried hard to make a film that stayed true to the look and feel of the classic surfing documentary. And for that, they deserve their Oscar nomination.

“We made sure the water had all the (right) properties using different photo techniques,” he added: “reflection, refraction, and the specular highlights that bloom the right color, and the surface foam on the surface of the water.”

Bredow said that the basic system for creating waves involves modeling each one from flat water to swell to rolling over to crashing down, and then blending through all those shapes into a single, animated effect.

That’s why, when I was watching Surf’s Up, I noticed during one surfing scene that there were a couple of drops of water on the lens. At first, it had escaped my attention because it is such a realistic detail that your eye doesn’t quite pick up on it. But then I realized that that was intentionally placed there. I had to go back and look again in appreciation of the thoughtfulness behind it.

We “put a ring around key points in each wave,” Bredow said. “As we grab the ring and pull on it, or rotate the ring, the corresponding section of the wave will evolve forward and crash.”

Another important element in the making of Surf’s Up, then, was the incorporation of the live-action camera, something that might not be entirely intuitive in a fully animated movie.

There, James Williams, Imageworks’ head of layout, explained and demonstrated how live-action had been incorporated.

Then it’s time to add the proper lighting effects, a combination of many different techniques, Bredow explained.

Soon, I was ushered into a small screening room where the brains behind Surf’s Up, producer Chris Jenkins, co-directors Ash Brannon and Chris Buck, and visual effects supervisor Rob Bredow had gathered to talk to me about the film and about those fantastic waves.

Sony Pictures’ animated surfing penguins documentary, ‘Surf’s Up,’ was nominated for the best animated feature Oscar this year, certainly in large part because of its work on creating realistic waves.

The camera was fitted with a special sensor that emitted signals picked up by a grid of hundreds of sensors on the room’s ceiling in order to translate the camera’s exact real physical movements onto the animated scene.

Finally, the animators worked on the way light goes through a wave.

But use a live-action camera they did.

The film’s story, Bredow added, called for three main types of waves: simple spilling breakers, classic tube waves modeled on Hawaii’s famous Pipeline, and the kinds of huge waves found at Northern California’s celebrated Maverick’s.

Lest you think that creating waves for an animated surfing film starring penguins is a simple job, let me assure you that it isn’t.

To do this, Williams explained, the animators designed a system where they programmed the animation of the many penguins in the film and then turned to their live-action camera, an ancient Sony camera–bought off eBay, no less–that was somewhat like what surfing documentarians would have used a decade or so ago.

Sony Imageworks utilized a special live-action camera to build in the kind of realistic camera movements found in traditional documentaries.

The point, then, was to make the film feel very much like a documentary. And that meant a slightly rougher edge to the texture, including a slightly shaky camera, as well as water on the lens and other such artifacts that wouldn’t show up in a normal movie, but which are unavoidable in documentaries.

Others must agree, because last month, Surf’s Up was chosen as one three nominees for the best animated feature Oscar. And while the film would have to be considered a big underdog, since it, and its fellow lesser-known nominee, Persepolis, are going up against Pixar’s juggernaut, Ratatouille, a huge critical and commercial success.

Then, once the wave animation is created, it’s time to add the water texture to it.

Did it work? Well, as I alluded to above, I think the filmmakers succeeded in making many of the details of their movie work exactly as planned. Things that seemed totally authentic struck me later on, particularly because I realized they were, in fact, totally digital and totally fabricated. And that’s the sign of amazing attention to detail.

And as I said above, the results were spectacular. Without commenting on the overall quality of the movie, I will say categorically, that it is beautiful, and the work Bredow and his team did to create the many waves was nothing short of amazing.

One of the reasons for that is that Surf’s Up, as mentioned above, is fashioned as a surfing documentary, focused on Cody, the main character, a young provincial penguin longing to join the glamorous world of pro surfing.

“We had a bunch of surfers, guys who loved surfing, on the movie,” Bredow said. “They’d go through hours of (surfing films) and find waves” they liked and which the Surf’s Up team could model the film’s waves on.

All of this was done, said producer Jenkins, so that the desired effect of a surfing documentary felt real to the audience.

(Credit:
Daniel Terdiman/CNET News.com)

For that, Bredow said, his team takes a smooth plane that doesn’t look at all like water, and adds many different levels of “noise.”

Still, when Sony Imageworks, the Sony Pictures in-house visual effects studio behind the imagery in films like Spider-Man 3, Beowulf and I am Legend, invited me down to L.A. to talk about Surf’s Up and the animation wizardry behind it, I readily agreed.

The result, Williams demonstrated, is that when he moved the camera a little bit from side to side, the animated penguins on screen would shift in the camera’s view.

CULVER CITY, Calif.–One of the things that struck me towards the end of the animated surfing penguin mockumentary, Surf’s Up, is that I had forgotten that every bit of water in the film–mainly loads of lovingly rendered surfing waves–was digitally animated.

As I mentioned above, the purpose of doing so was to make the texture feel like a documentary. And that meant simulating the kind of slight movements that come when a cameraperson is working with a hand-held camera on location.

The film wasn’t much of a commercial success, however, perhaps because the story was a little bit predictable and standard. So much of the Imageworks team’s labor was missed by the moviegoing public.

(Credit:
Sony Imageworks)

Bredow said that when lighting a breaking wave, his team would break a wave down into individual wave “zones,” perhaps eleven per wave, and then light each zone individually. They’d use different hues of greens or blues, depending on the need, and voila, a wave.

Even after that realization, I looked at the water in the film and thought the animators had done a remarkable job at recreating one of the things that, like making human hair look realistic, has always been hardest to recreate.

One of the choices the filmmakers made when proceeding with Surf’s Up, according to co-director Brannon, was to deliberately try to give each wave “character.”

Waves are “essentially modeled one section at a time,” said Bredow. “They start flat, turn into a swell, and then flip over and turn into classic crashing waves….We modeled (them) on what real waves would look like.”

Looking at what seem like schematic still images of the structure of the waves, one sees what looks like the shape of a big wave with a grid of criss-crossed wire frame lines superimposed on it. The vertical lines, Bredow explained, segment the different sections of the wave, each of which can be controlled individually.

“The look of the movie was determined by the water,” Brannon said. “We wanted believable water, not necessarily photorealistic, but not stylized, either.”

“We simulate thousands of water ripples interacting with each other to simulate the texture,” he said. “Basically, we use millions of interfering water ripples to create the wave texture.”

And in order to make that happen, the animation system revolves around a series of blue vertical control rings superimposed on a wire frame wave that the animators can “pull” forward.

Imageworks designed a wave animation control system that was used to create realistic wave motion and evolution. The vertical rings are used by the animators to pull the various sections of the waves forward.

Imageworks’ special sauce begins with its wave animation control system, a proprietary technology the company developed to create the waves for Surf’s Up, and which was a modified version of the system it used to make the water effects for the Tom Hanks film Cast Away.

“If something’s not quite right, even within a tenth of a percent,” Jenkins said, the audience sees it. “It has to be just right.”

After leaving the screening room and saying goodbye to Bredow, Brannon, Buck and Jenkins, I was taken to Imageworks’ layout room, a single room a couple of stories below where, it turns out, the filmmakers shot much of the film.

The point with that system is to be able to simulate the rolling effect of a wave crashing, left to right.

Aug 24

RIM and Apple are the two major smartphone companies in the U.S., and that head-to-head competition is expected to intensify when Apple releases the enterprise-friendly software update known as iPhone 2.0 in June. RIM has a lock on the corporate smartphone market in this country, and has been making inroads into the consumer market. Apple is taking the exact opposite tack, going after consumers with the initial iPhone release and announcing plans to put a suit on the iPhone in March.

A 3G version of the BlackBerry 8800 series, like the 8820 shown here, could be delayed until August.

A technical glitch in an upcoming BlackBerry release will prevent an
iPhone-Blackberry showdown in June, according to Fortune. AT&T will delay the launch of the BlackBerry 8900 from June to August after concerns about call quality, the magazine reported Thursday, citing unnamed sources. The 8900 will be Research in Motion’s first 3G BlackBerry for AT&T, and it had been expected to make its debut right around the same time as Apple is expected to launch a 3G version of the iPhone. UPDATED 6:10pm PT - The device would be the first 3G BlackBerry for AT&T’s network, not in general, as the BlackBerry Global Edition launch last year runs on Verizon’s 3G EV-DO network. Thanks to mrtokyo below for pointing that out.

(Credit:
CNET Networks)

UPDATED 4/25 - The Boy Genius Report has put up a post claiming the Fortune story was wrong on several accounts, and a rip-off of an earlier story they did. Check it out, Fortune has not changed their article.

Fortune speculates that the delay might be an excuse for AT&T to avoid having two competing 3G models on display at the same time in its retail stores, which makes some sense. As the largest wireless carrier in the U.S., however, AT&T is used to balancing phones from multiple vendors.

Updated 4/25, see explanation at bottom.

Aug 24

“The Hi5 Platform is also the first OpenSocial-enabled platform to launch with numerous user distribution channels for developers’ apps,” a release from the company explained, “including notifications, invites, messages, friend updates and more.” On one hand, those are good viral channels. On the other hand, this could be the first indicator of just how spammy an OpenSocial app can get. We’ve experienced that already with Facebook’s applications.

Social network Hi5, founded in the San Francisco Bay Area but most influential in Latin America, announced Monday that the application program interface (API) for its developer platform is now live. This means that, as with other social networks that have opened up their code, third-party developers can create applications for the site.

Google plans to relinquish its trademark on the term “OpenSocial” and offer it entirely to the independent foundation.

More than 7,700 developers and development companies have already signed on to create apps for Hi5, which has 80 million registered users. (Note that the 80 million refers to total user accounts, not necessarily active ones.)

Hi5’s platform is compatible with the OpenSocial standard initiated by Google, which means that many applications created for Hi5 will need little or no modification for use on other social-networking sites that have signed on to OpenSocial.

In conjunction with the launch of its developer platform, Hi5 also announced that it has signed on to the OpenSocial Foundation as a “founding member.” The OpenSocial Foundation was announced last week by Google, Yahoo, and News Corp.’s MySpace.com as a way to ensure the independence and stability of the open-source standard.

Aug 24

Here’s the challenge for AMD. Intel’s R&D budget dwarfs AMD’s. Intel spends about $6 billion per year on R&D, AMD about one-sixth of this. On the manufacturing front, it’s even more of a mismatch. For the 45nm generation of chips alone, Intel plans to eventually have four plants making 45nm processors, which Intel is currently manufacturing commercially. AMD doesn’t even have 45nm out the door yet (commercially) and needs a chip manufacturing heavyweight like IBM to stay in the running.

All this collaboration between IBM and AMD means of course that future manufacturing hurdles are high–for everybody. Including Intel, which has delayed procurement of an R&D EUV lithography tool from Nikon, according to a report in EE Times, casting doubt on the viability of EUV at Intel.

“IBM is a critical part of AMD’s Asset Smart manufacturing (and) R&D strategy,” an AMD spokesperson said. “By sharing the R&D cost for semiconductor process technology across the membership of the IBM Alliance, each of the parties, including AMD, get access to leading-edge manufacturing technology.”

AMD fab

Even with the substantial payout of $400 million, AMD goes on to say in the 10K that a termination of the agreement “could significantly increase our research and development costs, and we could experience delays or other setbacks in the development of new process technologies, any of which would materially adversely affect us.”

This development follows a series of joint disclosures over the past six years that highlight the crucial expertise that IBM provides to AMD. The two companies began cooperating on advanced chip manufacturing in 2002, when AMD was having trouble with silicon-on-insulator technology, or SOI. AMD got SOI to work with help from IBM and they have been renewing agreements periodically since then. First, in September 2004, to include development of technologies through 2008 for 32nm manufacturing and then again, in November 2005, the agreement was extended through 2011 for the 22nm process. In other areas, AMD is now cooperating with IBM on “high-k/metal gate” transistor technology for next-generation 32nm chips–a technology that Intel is employing in its current 45nm chips.

This kind of know-how is not cheap. AMD’s 2007 10K form says the following about the agreement that extends to December 31, 2011: “We anticipate that, under this agreement, we will pay fees to IBM of approximately $400 million in connection with joint development projects between 2008 and 2011.”

From this perspective, the IBM-AMD EUV statement could be seen as promising for AMD. “AMD’s ability to get a full chip done with an EUV tool is pretty significant,” Scansen said. Some have even been speculating that EUV would not be ready for 22nm, he said. “(But) this announcement might suggest that development is quickening.”

IBM has a state-of-the-art manufacturing line in East Fishkill, N.Y.–about 90 miles away from Albany–among other locations.

Intel has other ideas on how to get to 32nm and beyond using more conventional lithography and “clever design tricks,” according to Scansen. And Intel is already moving forward aggressively with 32nm. The company will switch to immersion lithography at 32nm on a “couple of critical layers,” according to a statement made in December of last year by Brian Krzanich, vice president and general manager of manufacturing and operations at Intel. The more traditional dry lithography will still be used on less critical layers.

(Credit:
AMD)

As with any collaboration, part of the impetus is to reduce costs. AMD’s work with contract manufacturer Chartered Semiconductor is another cost-saving measure. And AMD is by no means the first company to go outside for help and farm out development and manufacturing, said Don Scansen, a semiconductor technology analyst at Semiconductor Insights. But AMD may do more of this as it continues “to get hammered by analysts and the stock market,” said Scansen. “IBM is shouldering most of the process development work out of the Common Platform partners–including AMD.”

Why EUV? The size of transistors and the metal lines that connect them is directly related to the wavelength of light that is used to project a chip design onto a wafer. EUV lithography uses a wavelength of 13.5 nanometers (nm), significantly shorter than today’s 193nm lithography techniques, allowing the march toward smaller and smaller chip features to continue (though EUV has its own set of problems discussed below). EUV is currently targeted at the 22nm generation of chips, due in three to five years. Intel, a few years back, was targeting EUV for the 45nm generation of chips but abandoned it.

On its Web site, AMD lists transistors, chip connection, packing, and lithography as areas of collaboration. Much of the collaboration takes place at the Albany Nanotech Center. Not coincidentally, Albany is the same spot where AMD has plans to build a chip plant. The chipmaker said recently that if it decides to go forward with the $3.2 billion fabrication plant, construction would start next January, according to a recent report at Timesunion.com.

AMD and IBM said Tuesday that the next step in proving viability of the EUV lithography for production will be to apply it not only to metal interconnects but to all critical layers to show that an entire working microprocessor can be made utilizing EUV lithography.

AMD is leaning increasingly on IBM as it battles with Intel for next-generation microprocessor manufacturing leadership. And the payout to IBM is significant.

According to the Tuesday announcement, IBM and its partners patterned the first layer of metal interconnects (between the transistors), then, after other processes, the EUV device structures underwent electrical testing at AMD, with transistors showing characteristics consistent with those of test chips built using more standard techniques, the two companies said.

First some background: On Tuesday, AMD announced that IBM had successfully produced a working test chip using next-generation Extreme Ultra-Violet (EUV) lithography for the critical first layer of metal connections across an entire chip. Previous projects utilizing EUV produced working chip components on only a very small portion of the chip.

Aug 24

(Credit:
Forrester)

Here’s Gartner’s:

Was Linux hurt by Red Hat’s involvement? Hardly. Linux has thrived in tandem with Red Hat’s prominent role in developing the Linux kernel.

Pixie dust comes and goes
Still, Gartner has a point. It’s true that there are trade-offs that come with commercialization of open-source projects. Some of the magic pixie dust arguably evaporates when a company is behind a project.

Forrester, too, called this out at OSCON, articulating that while many companies adopt open source to save money, and do, they discover a myriad of other benefits along the way. Increased flexibility, higher quality, and more.

For those that think community-based support is the way to go, consider CentOS, a clone of Red Hat Enteprrise Linux. CentOS recently had its leader go AWOL. While the situation was eventually resolved, a serious vendor like Red Hat mitigates the vagaries of community whims, like Red Hat’s Alan Cox deciding to stop working on tty development.

But other “magic pixie dust” appears. Polish. Documentation. Enterprise acceptance. And more.

Regardless, Gartner is right to highlight the significant benefits of open source that transcend price tags.

While Gartner suggests that this trend will lead to cost parity with proprietary solutions 50 percent of the time, the facts don’t bear out this assertion. For example, Forrester finds that 87 percent of enterprises surveyed reduced costs through open source.

I’ll buy that. Frankly, whether it ultimately costs me more or less is somewhat immaterial. I don’t buy Macs because they’re cheaper. I buy them because they’re better. In like manner, I buy open-source products because they are often much better, in several ways, than proprietary alternatives. Not always, but often enough that if you’re not at least considering open-source alternatives, you’re missing out.

In response to commercial open-source demand, many new projects are being commercialized early in their maturity phases–often by a dot-com startup, and before a broad community “network effect” is firmly established. These projects are often under the patronage (if not authoritative control) of a single vendor that employs nearly (if not entirely) all key code contributors.

Follow me on Twitter @mjasay.

In every case, I’d argue that the projects have been significantly blessed by vendor involvement, not cursed. There are downsides to company involvement, but those are primarily the vendor’s issues, not the customer’s.

Given the momentum behind open source, and how it has grown through the economic downturn, it’s not surprising that more and more vendors are getting involved to commercialize open-source projects. What is perhaps surprising, however, is how early in the open-source project lifecycle that commercialization is emerging, as Gartner indicates in a December 2008 report (”Predicts 2009: The Evolving Open-Source Software Model”).

It would be nice to discount this cost savings as transitory–a near-term phenomenon that dissipates once vendors control open-source projects–or related to community-based open source. But Forrester’s Jeffrey Hammond, supported by IT executives from Virgin Mobile and San Francisco International Airport, argued at OSCON in July that open source, commercial or community-based, saves money in deployment costs, acquisition costs, and ongoing maintenance costs (if any).

Gartner suggests that by 2012, “50% of direct commercial revenue attributed to open-source products or services will come from projects under a single vendor’s patronage.” What this means, however, is open to interpretation.

commentary

In part, this is due to commercial open-source vendors charging dramatically less than their proprietary peers. We can pass on sales and marketing cost savings in the form of maintenance savings.

Adopters will continue to receive benefits from open-source solutions, but these benefits will be increasingly realized by advantages in investment protection, innovation and technology alignments, rather than by simple cost savings alone.

But it’s not just Linux. Is Drupal adversely affected by Acquia? Lucene/Solr by Lucid Imagination? MySQL by MySQL? Jasper Reports by JasperSoft? And so on.

For example, the U.S. Federal Aviation Administration argues that “Being able to look at source code is a huge benefit, instead of just getting a black-box executable we can’t even look at….[I]t’s always nice to be able to modify something on our own. We count on [open-source vendor] Progress to do the heavy lifting, but we do keep our own options open.” The FAA depends on Progress, without being dependent on Progress, and gets a great deal of benefit from both the open-source software and the open-source vendor.

Driven by expanding mainstream IT adoption, open-source usage profiles are shifting to more-conservative, risk-versus-reward dynamics. As a result, new adopters now place an increasing premium on commercial support channels to establish service-level agreements on par with closed-source alternatives.

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